written January 10th, 2015 by Joe Pierce
2014 - what a year. As the night grew colder and the calendar finally rolled over, my mind kept coming back to the same thought: this has been an incredibly strange 12 months for us here at The Layabouts.
Unlike previous years, we didn’t get any smaller projects out the door, which is, frankly, very unusual. We usually find at least some time to experiment, but between Doodle and Collectems there just wasn’t any spare time to work with. 2014, for us, was characterized by a long, pervasive, all-encompassing focus on developing The Legend of Doodle. Like I said, for us that’s unusual, and it’s simultaneously been a very rewarding and grueling experience, one we’re ready to finally move on from. In a way I suppose this is just an unfortunate part of ‘big boy development’, but man if it won’t be a huge relief to step back and stretch our legs again.
So, where does that leave us then, at the start of 2015? Very soon we’ll be starting a rigorous period of playtesting for The Legend of Doodle. Once we’re through that, the game will pretty much be ready to go. As always, I can’t commit to any release date (this sort of thing always takes longer than you expect), but we’re closer than ever. We’re looking to the future. After all the polishing and porting and last-minute tweaking, what’s next? It’s hard to say for sure.
This time last year, we were pretty confident that we’d be entering into full-time production on Collectems within a matter of months. Obviously that didn’t happen. Things came up, priorities shifted, opportunities presented themselves, etc. etc. That’s just how things go sometimes! But I think it’s safe to say that all of us here are dead set on changing that fact in 2015. I don’t think I’ve been more excited to work on something in my whole life, but it’s something I want to handle very delicately. Collectems is a big, scary, complicated project, and it’s one we want to make damn sure we deliver on to the best of our abilities. I don’t want to make promises I can’t keep, and I don’t want to drum up artificial hype.
I’ve said this before, but I really mean it this time: I want to start doing frequent updates again for both The Legend of Doodle and Collectems. I want to share and document our thoughts as we transition between these projects. I want to share fun stories and collaborate on finding interesting solutions to interesting problems. These games mean a lot to us, and I want to show everyone exactly why that is. In 2015, you will know more about The Layabouts, The Legend of Doodle, and Collectems than you ever knew you wanted to. That’s one promise I think I can keep.
Just bear with us until we make it through this crunch.