written February 8th, 2016 by Joe Pierce
Hello all! it's been a while, hasn't it?
Just a quick update today - some months back I spoke with The Vita Lounge about both The Legend Of Doodle and Collectems, and you can now go read the full 3-page interview in the latest issue of their magazine (for free!). It was a lovely chat, and I hope you find the discussion entertaining and enlightening.
I'm afraid that's all for now, but we'll be back soon with more to share.
Stay gold, everyone.
written July 19th, 2015 by Joe Pierce
Hey all, how are you? I hope you're doing well.
It's been a while, so I thought I'd go ahead and poke my head out from the muck to let everyone know we're still breathing. It's been a tumultuous few months here for us. We're in the midst of a lot of changes and, to be honest, it's been kind of scary - but also kind of exciting. We've had to make a lot of big, difficult decisions. It may take some time, but I know that these changes will be for the best, for us and for our work.
We'll have more to share with you soon, but until then, it's back into the muck for this old Joe. Wish me luck!
written May 2nd, 2015 by Joe Pierce
We're not quite ready to provide a look at how the game's level design has changed throughout development, so I figured we'd switch gears and explore a different area instead. We've shared a decent selection of Doodle's soundtrack already, but we haven't really gone much further than that. So, this week, I'd like to take a brief look at the evolutionary process for the game's music.