written January 19th, 2012 by Zach Hinchy
Thank you for bearing with us while we went dark in protest of SOPA/PIPA. Because of these protests, a whopping 18 U.S. senators who were either for this legislation or took no prior formal stance announced today that they would not support the bill. Of course, while we’re not sure who we helped convince to take action, if we convinced anyone at all, we’d like to think we did our part and we are proud to have participated in this historic undertaking.
Anyway, we’ll let you get back to your re-reading of the entire consecutive John archive now.
written January 3rd, 2012 by Nate Wiesel
Hey, I’m releasing the alpha version of my game Ultimate Space Warrior today! Keep in mind that you’ll probably run into some bugs and unfinished features here and there. I really hope you enjoy it. Feel free to record videos of what’s there so far and send feedback on the boards! Play it here!
The new Wednesday Workout Workshop
written December 9th, 2011 by Joe Pierce
So, as you might have heard in the new Wrrundown, the WWWWWW is back! We're going to be doing things a little bit differently this time around, however.
written November 20th, 2011 by Zach Hinchy
So, Minecon 2011 has ended. It was a LOT of fun and we met a lot of great people.
The Here Comes Launchman kiosk was a rousing success. I didn't once see the station empty, which is very satisfying. We held a contest in which players' best times were saved to the leaderboards when beating the demo, and the top three times would receive a free copy of the game. However, the demo turned out to be a lot harder than originally anticipated, and only five people completed the demo (two of them actually completed it twice though, for a total of 7 times on the leaderboard). So, we decided to just give all five people the game code instead.
More details after the break.
written November 13th, 2011 by henriwatson
On Friday I pushed Bucket, ACME’s second release, to the site. But first off, what is ACME anyway? ACME, or the Awesome Creative Media Engine, is the content management software we use at The Layabouts. It’s what lets us have everything from music to comics in one organized and central place.
You might have heard us talk about ACME in the past, but we’ve never discussed it in great detail. The reason for this is that we didn’t have a proper admin panel before, so it was difficult for ACME users to manage their site. Starting with Bucket, that is no longer the case.
The other big thing introduced in Bucket is proper ZIP generation support. When adding content to the site we push a button to generate the ZIP beforehand and make the result available for download. Previously ZIPs were generated every time someone wanted to download one. This put unnecessary load on the server and made downloads slower for everyone.
Hopefully, with these new changes, some of you out there will find a good use for ACME. We’ve got plenty more to add in the future, and we’ll be sure to keep you all posted during the development process. But for now thanks for reading, and enjoy.
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