written July 19th, 2015 by Joe Pierce
Hey all, how are you? I hope you're doing well.
It's been a while, so I thought I'd go ahead and poke my head out from the muck to let everyone know we're still breathing. It's been a tumultuous few months here for us. We're in the midst of a lot of changes and, to be honest, it's been kind of scary - but also kind of exciting. We've had to make a lot of big, difficult decisions. It may take some time, but I know that these changes will be for the best, for us and for our work.
We'll have more to share with you soon, but until then, it's back into the muck for this old Joe. Wish me luck!
written May 2nd, 2015 by Joe Pierce
We're not quite ready to provide a look at how the game's level design has changed throughout development, so I figured we'd switch gears and explore a different area instead. We've shared a decent selection of Doodle's soundtrack already, but we haven't really gone much further than that. So, this week, I'd like to take a brief look at the evolutionary process for the game's music.
written April 22nd, 2015 by Joe Pierce
Hello all! Joe here once again with your semi-monthly Layabouts check in!
Man, If 2015 has taught me anything so far, it's that I should expect bad and expect bad often. Without going into detail, I've been dealing with a lot of issues in my personal life that have left me anywhere from distracted to horribly, thoroughly, exhausted. It's prevented me from talking about work as openly as I would have liked, and for that I apologize. Despite this, work has been going very well, if quietly, and with the worst (hopefully) behind me, I fully intend on opening up the proverbial Pandora's box.
Let's go ahead and open that thing!